Вношу свою лепту в виде урывка из главной книги по ВтМ, собственно CoreBook, которая (как подразумевается) была прочитана игроками (и мастером) и не является более поздним художественным дополнением и т.д.
"Vampire" is about the inner struggle between humanity and monstrosity in the face of unfettered power and eternal life. No mortal law binds the Kindred, no moral code restrains them - only fading passions or ideals nurtured in mortal life keep a vampire from indulging her horrific nature, and those memories become harder and harder to recall as the years stretch into centuries. In short, "Vampire" is about the characters and how they develop - or wither - in the face of tragedy and temptation. Can a mortal steeped in religious faith reconcile her deeply held beliefs with her lust for blood? Can a vampire resist the temptation to Embrace her lover rather than face an eternity of loneliness ? The Beast awaits any Kindred who surrenders herself completely to her predatory urges. The Storyteller must draw on the characters' backgrounds, hopes, and ambitions to create stories that challenge their - and their players' - convictions and beliefs.
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Date: 2010-09-29 01:15 pm (UTC)"Vampire" is about the inner struggle between humanity and monstrosity in the face of unfettered power and eternal life. No mortal law binds the Kindred, no moral code restrains them - only fading passions or ideals nurtured in mortal life keep a vampire from indulging her horrific nature, and those memories become harder and harder to recall as the years stretch into centuries. In short, "Vampire" is about the characters and how they develop - or wither - in the face of tragedy and temptation. Can a mortal steeped in religious faith reconcile her deeply held beliefs with her lust for blood? Can a vampire resist the temptation to Embrace her lover rather than face an eternity of loneliness ? The Beast awaits any Kindred who surrenders herself completely to her predatory urges. The Storyteller must draw on the characters' backgrounds, hopes, and ambitions to create stories that challenge their - and their players' - convictions and beliefs.